- Roblox Murder Mystery 2 Script
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Feb 13th, 2020
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- Roblox Murder Mystery 2 Codes Murder Mystery 2 Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
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- Murder Mystery 2 codes will allow you to get Extra Free knifes and other game items. Murder Mystery 2 is a Roblox game that was created in January 2014 by Nikilis and has reached 284 million visits. The Goal of the game is to solve the Mystery and survive each round.
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- --Please do not steal this, be courteous. This took a while for me to make, and I'm sharing it for free
- game.Debris:AddItem(game.CoreGui:FindFirstChild('MM2'), 0)
- wait(3)
- print'Loading: Bubbles Murder Mystery 2 Gui'
- local MM2 = Instance.new('ScreenGui')
- local Piplup = Instance.new('ImageLabel')
- local isOn2 = Instance.new('TextLabel')
- local mSum = Instance.new('TextLabel')
- local sSum = Instance.new('TextLabel')
- local Shift = Instance.new('TextLabel')
- local isOn1 = Instance.new('TextLabel')
- local isOn3 = Instance.new('TextLabel')
- local God = Instance.new('TextLabel')
- MM2.Parent = game.CoreGui
- Main.Parent = MM2
- Main.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- Main.BorderSizePixel = 5
- Main.Position = UDim2.new(0.574999988, 0, 0.349999994, 0)
- Main.Size = UDim2.new(0.300000012, 0, 0.550000012, 0)
- Piplup.Parent = Main
- Piplup.BorderColor3 = Color3.new(0.129412, 0.54902, 1)
- Piplup.Draggable = true
- Piplup.Position = UDim2.new(0.600000024, 0, 0, 0)
- Piplup.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
- Piplup.Image = 'rbxassetid://885684262'
- MadeByMe.Name = 'MadeByMe'
- MadeByMe.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- MadeByMe.BorderColor3 = Color3.new(0, 0.607843, 1)
- MadeByMe.Draggable = true
- MadeByMe.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
- MadeByMe.Font = Enum.Font.SciFi
- MadeByMe.Text = 'Made by Bubbles'
- MadeByMe.TextScaled = true
- MadeByMe.TextStrokeColor3 = Color3.new(0.129412, 0.54902, 1)
- isOn2.Parent = Main
- isOn2.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- isOn2.BorderSizePixel = 5
- isOn2.Position = UDim2.new(0.714999974, 0, 0.600000024, 0)
- isOn2.Size = UDim2.new(0.280000001, 0, 0.100000001, 0)
- isOn2.Font = Enum.Font.SciFi
- isOn2.Text = 'Inactive'
- isOn2.TextSize = 18
- isOn2.TextStrokeTransparency = 0.69999998807907
- mCheck.Parent = Main
- mCheck.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- mCheck.BorderSizePixel = 5
- mCheck.Size = UDim2.new(0.5, 0, 0.115000002, 0)
- mCheck.Font = Enum.Font.SciFi
- mCheck.Text = 'Murderer [F]'
- mCheck.TextSize = 20
- mSum.Parent = Main
- mSum.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- mSum.BorderSizePixel = 5
- mSum.Size = UDim2.new(0.5, 0, 0.100000001, 0)
- mSum.Font = Enum.Font.SciFi
- mSum.Text = 'Name'
- mSum.TextSize = 20
- sCheck.Parent = Main
- sCheck.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- sCheck.BorderSizePixel = 5
- sCheck.Position = UDim2.new(0.5, 0, 0.36500001, 0)
- sCheck.ZIndex = 3
- sCheck.FontSize = Enum.FontSize.Size24
- sCheck.TextColor3 = Color3.new(0, 1, 1)
- sCheck.TextWrapped = true
- sSum.Name = 'sSum'
- sSum.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- sSum.BorderSizePixel = 5
- sSum.Position = UDim2.new(0.5, 0, 0.485000014, 0)
- sSum.ZIndex = 3
- sSum.FontSize = Enum.FontSize.Size24
- sSum.TextColor3 = Color3.new(0, 1, 0.607843)
- sSum.TextWrapped = true
- Hide.Name = 'Hide'
- Hide.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- Hide.BorderSizePixel = 5
- Hide.Size = UDim2.new(1, 0, 0.075000003, 0)
- Hide.Font = Enum.Font.SourceSans
- Hide.Text = 'Hide [X]'
- Hide.TextColor3 = Color3.new(0.470588, 0.333333, 1)
- Hide.TextSize = 20
- Shift.Parent = Main
- Shift.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- Shift.BorderSizePixel = 5
- Shift.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
- Shift.Font = Enum.Font.SciFi
- Shift.Text = 'Run [Shift]'
- Shift.TextSize = 20
- Coin.Parent = Main
- Coin.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- Coin.BorderSizePixel = 5
- Coin.Size = UDim2.new(0.699999988, 0, 0.135000005, 0)
- Coin.Font = Enum.Font.SciFi
- Coin.Text = 'Coin Grabber [C]'
- Coin.TextSize = 20
- isOn1.Parent = Main
- isOn1.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- isOn1.BorderSizePixel = 5
- isOn1.Position = UDim2.new(0.720000029, 0, 0.215000004, 0)
- isOn1.Size = UDim2.new(0.280000001, 0, 0.135000005, 0)
- isOn1.Font = Enum.Font.SciFi
- isOn1.Text = 'Inactive'
- isOn1.TextSize = 18
- isOn1.TextStrokeTransparency = 0.69999998807907
- KeyBind.Parent = Main
- KeyBind.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- KeyBind.BorderColor3 = Color3.new(0, 0.607843, 1)
- KeyBind.Position = UDim2.new(0, 0, 0.814999998, 0)
- KeyBind.Size = UDim2.new(0.699999988, 0, 0.0970000029, 0)
- KeyBind.Font = Enum.Font.SciFi
- KeyBind.Text = 'Key Binds [CTRL]'
- KeyBind.TextSize = 15
- isOn3.Parent = Main
- isOn3.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- isOn3.BorderSizePixel = 5
- isOn3.Position = UDim2.new(0.714999974, 0, 0.704999983, 0)
- isOn3.Size = UDim2.new(0.280000001, 0, 0.100000001, 0)
- isOn3.Font = Enum.Font.SciFi
- isOn3.Text = 'Inactive'
- isOn3.TextSize = 18
- isOn3.TextStrokeTransparency = 0.69999998807907
- isOn4.Parent = Main
- isOn4.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- isOn4.BorderSizePixel = 5
- isOn4.Position = UDim2.new(0.714999974, 0, 0.814999998, 0)
- isOn4.Size = UDim2.new(0.280000001, 0, 0.0970000029, 0)
- isOn4.Font = Enum.Font.SciFi
- isOn4.Text = 'Active'
- isOn4.TextSize = 14
- isOn4.TextStrokeTransparency = 0.69999998807907
- God.Parent = Main
- God.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- God.BorderSizePixel = 5
- God.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
- God.Font = Enum.Font.SciFi
- God.Text = 'God Mode [R]'
- God.TextSize = 20
- Show.Parent = MM2
- Show.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
- Show.BorderSizePixel = 5
- Show.Position = UDim2.new(0.574999988, 0, 0.85799998, 0)
- Show.Size = UDim2.new(0.300000012, 0, 0.0399999991, 0)
- Show.FontSize = Enum.FontSize.Size24
- Show.TextColor3 = Color3.new(0, 0.607843, 1)
- Show.TextSize = 20
- --Variables
- local player = game.Players.LocalPlayer
- local mouse = game.Players.LocalPlayer:GetMouse()
- local mouse = game.Players.LocalPlayer:GetMouse()
- local runActive = false
- local keyOff = false
- local gActive = false
- --Functions that help and stuff
- function callActive(frame)
- frame.TextStrokeColor3 = frame.TextColor3
- end
- function callInactive(frame)
- frame.TextStrokeColor3 = frame.TextColor3
- end
- --Hide / Show keybind [X]
- Show.MouseButton1Click:connect(function()
- Main.Visible = true
- end
- end)
- Hide.MouseButton1Click:connect(function()
- Main.Visible = false
- end
- end)
- uis.InputBegan:connect(function(input, gpe)
- if Main.Visible false then
- Show.Visible = false
- Main.Visible = false
- end
- end)
- if input.KeyCode Enum.KeyCode.LeftControl then
- keyOff = true
- else
- callActive(isOn4)
- end
- ------------------------Find Murderer / Sheriff Function [F and G]
- function grabGun()
- for _, v in pairs(game.Workspace:GetChildren()) do
- print'Found Gun Drop'
- end
- end
- function checkToolB(tool)
- grabGun()
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Backpack:FindFirstChild(tool) then
- if tool 'Knife' then
- mSum.TextColor = v.Character.Torso.BrickColor
- fActive = false
- sSum.Text = v.Name
- wait(1)
- end
- checkToolC(v, tool)
- end
- end
- if parent.Character then
- print('Character :', tool, ':', parent.Name)
- mSum.Text = parent.Name
- mSum.TextColor = parent.Character.Torso.BrickColor
- fActive = false
- sSum.Text = parent.Name
- sSum.TextColor = parent.Character.Torso.BrickColor
- gActive = false
- end
- end
- uis.InputBegan:connect(function(input,gpe)
- if input.KeyCode Enum.KeyCode.F and keyOff false and fActive false then
- print('Beginning Search: Murderer')
- mSum.Text = '_____'
- checkToolB('Knife')
- end
- uis.InputBegan:connect(function(input,gpe)
- if input.KeyCode Enum.KeyCode.G and keyOff false and gActive false then
- print('Beginning Search: Sheriff')
- sSum.Text = '_____'
- checkToolB('Gun')
- end
- ------------------------Coin Grabber Function [C]
- if key 'c' and coinActive false and keyOff false then
- callActive(isOn1)
- repeat
- local children = game.Workspace:GetChildren()
- for _, child in pairs(child:GetChildren()) do
- end
- if child:IsA('BasePart') and child.Name 'Coin' then
- child.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end)
- if key 'c' and coinActive true and keyOff false then
- coinActive = false
- ----------------------Shift to run script [Shift]
- mouse.KeyDown:connect(function(KeyDown)
- if KeyDown '0' and runActive false and keyOff false then
- player.Character.Humanoid.WalkSpeed = 32
- callActive(isOn2)
- end)
- mouse.KeyUp:connect(function(KeyUp)
- if KeyUp '0' and runActive true and keyOff false then
- player.Character.Humanoid.WalkSpeed = 16
- callInactive(isOn2)
- end)
- ----------------------God mode function [R]
- if input.KeyCode Enum.KeyCode.R and player.Character and godActive false and keyOff false then
- if player.Character:FindFirstChild('Humanoid') then
- player.Character.Humanoid.Name = '1'
- callActive(isOn3)
- local l = player.Character['1']:Clone()
- l.Name = 'Humanoid'; wait(0.1)
- workspace.CurrentCamera.CameraSubject = player.Character.Humanoid
- player.Character.Animate.Disabled = true; wait(0.1)
- Debounce.Name = 'Debounce'
- local findDebounce = player.Character:FindFirstChild('Debounce')
- repeat
- wait(5)
- until not player.Character:FindFirstChild('Debounce')
- callInactive(isOn3)
- end
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